Good for Nothing: Laundry
Controls:
- Use the Arrow Keys to navigate menus
- Use the 'Z' Key to confirm in menus and advance dialogue
- Use the 'X' Key to go back in menus
This time with a tutorial included! While the first entry in the “Good for Nothing” series was focused primarily on establishing a foundation for future games to be built on, in this entry I wanted to focus on experimenting more with the visuals above all else. Because of that, I don’t think the gameplay is as developed or balanced in this entry as it was in the first one, but I’m quite curious what people will think of the changes regardless! I’m really aiming to make a combat system I’m happy with in these games, so any and all feedback is welcome and appreciated! And of course, thanks for playing!
Plugins Used:
- Galv's Message Sound Effects
- Tor Damian Design's Bind Pictures to Map
- Victor Engine's Basic Module
- Victor Engine's Damage Popup
- Victor Engine's Followup Skills
- DreamX's Damage Popup Compatibility
- Yanfly's Core Engine
- Yanfly's Battle Engine Core
- Yanfly's Element Core
- Yanfly's Buffs/States Core
- Yanfly's Skill Core
- Yanfly's Message Core
- Yanfly's Battle Status Window
- Yanfly's Visual HP Gauge
- Yanfly's In Battle Status
- Yanfly's Instant Cast
- Yanfly's Action Begin/End
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